Game Crash

  • Bitte nutze die folgende Beitragsvorlage um bei der Bearbeitung deiner Anfrage möglichst viele nützliche Informationen für alle anderen Mitglieder bereitzustellen, dies hilft dabei, Rückfragen zu vermeiden.


    Welchen Bereich betrifft dein Problem? (Singleplayer, Multiplayer, Serverbereich?)?
    Multiplayer




    Bitte beschreibe dein Problem möglichst ausführlich:
    Hallo miteinander


    Ich spiele nun schon mehere Tage auf einem Server mit der Valhalla Map
    nun hab ich das Problem jedesmal wenn ich mich mit dem Server verbinden möchte chrashd das Game
    mit folgender Fehlermeldung


    Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 96]
    Detaching from existing linker for ../../../ShooterGame/SeekFreeContent/PrimalEarth/CoreBlueprints/PrimalGameData_BP.uasset while object BlueprintGeneratedClass /Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_CropPlot_Medium.PrimalInventoryBP_CropPlot_Medium_C needs loaded



    VERSION: 236.2
    KERNELBASE.dll!UnknownFunction (0x000007fefd2db16d) + 0 bytes [UnknownFile:0]
    ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001403de858) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
    ShooterGame.exe!FDebug::AssertFailed() (0x00000001403dedf5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
    ShooterGame.exe!UObject::SetLinker() (0x00000001404caaed) + 123 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectlinker.cpp:96]
    ShooterGame.exe!ULinkerLoad::CreateExport() (0x00000001404774e7) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3251]
    ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00000001404780d2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3614]
    ShooterGame.exe!ULinkerLoad::CreateExport() (0x000000014047736e) + 11 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3164]
    ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00000001404780d2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3614]
    ShooterGame.exe!ULinkerLoad::CreateExport() (0x000000014047736e) + 11 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3164]
    ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140475f8b) + 5 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2527]
    ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140476073) + 14 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2627]
    ShooterGame.exe!LoadPackage() (0x00000001404c3f6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
    ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00000001404753ad) + 143 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2231]
    ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140474b7d) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
    ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x000000014047552a) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2273]
    ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140474b7d) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
    ShooterGame.exe!ULinkerLoad::CreateExport() (0x0000000140476d4c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3038]
    ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140475f8b) + 5 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2527]
    ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140476073) + 14 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2627]
    ShooterGame.exe!LoadPackage() (0x00000001404c3f6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
    ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00000001404753ad) + 143 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2231]
    ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140474b7d) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
    ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x000000014047552a) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2273]
    ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140474b7d) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
    ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140477fb2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3566]
    ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140478145) + 52 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3608]
    ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000140478c7b) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3786]
    ShooterGame.exe!UObjectProperty::SerializeItem() (0x00000001404aaa7b) + 13 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:80]
    ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x000000014044be73) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
    ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x000000014045a4c3) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1173]
    ShooterGame.exe!UClass::SerializeDefaultObject() (0x00000001404618e2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3152]
    ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140476382) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2875]
    ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140476561) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2950]
    ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140475fdd) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2533]
    ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140476073) + 14 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2627]
    ShooterGame.exe!LoadPackage() (0x00000001404c3f6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
    ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00000001404753ad) + 143 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2231]
    ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140474b7d) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
    ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x000000014047552a) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2273]
    ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140474b7d) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
    ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140477fb2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3566]
    ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140478145) + 52 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3608]
    ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000140478c7b) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3786]
    ShooterGame.exe!UObjectProperty::SerializeItem() (0x00000001404aaa7b) + 13 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:80]
    ShooterGame.exe!UArrayProperty::SerializeItem() (0x000000014049e257) + 38 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
    ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x000000014044be73) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
    ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x000000014045a4c3) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1173]
    ShooterGame.exe!UClass::SerializeDefaultObject() (0x00000001404618e2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3152]
    ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140476382) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2875]
    ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140476561) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2950]
    ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140475fdd) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2533]
    ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140476073) + 14 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2627]
    ShooterGame.exe!LoadPackage() (0x00000001404c3f6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
    ShooterGame.exe!UShooterEngine::LoadGameMods() (0x000000013fed35a8) + 29 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:655]
    ShooterGame.exe!UEngine::TickWorldTravel() (0x0000000140e454fe) + 40 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8591]
    ShooterGame.exe!UGameEngine::Tick() (0x0000000140bacbff) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:928]
    ShooterGame.exe!FEngineLoop::Tick() (0x000000013fc79a69) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
    ShooterGame.exe!GuardedMain() (0x000000013fc7409c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
    ShooterGame.exe!GuardedMainWrapper() (0x000000013fc7af4a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    ShooterGame.exe!WinMain() (0x000000013fc7b078) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
    ShooterGame.exe!__tmainCRTStartup() (0x0000000141d1e991) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    kernel32.dll!UnknownFunction (0x0000000076fc5a4d) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00000000770fb831) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00000000770fb831) + 0 bytes [UnknownFile:0]


    ich hoffe das euch dazu etwas einfällt


    Danke im voraus




    Was hast du bisher unternommen, um das Problem zu lösen? (stichpunktartig):


    -Spiel neu installiert
    -mods samt beider ordner gelöscht neu heruntergeladen und installiert ( funktioniert bis zum nächsten reconnect)
    -Spiel im total conversion modus gestartet



    Bitte nenne deine Hardwarespezifikationen (CPU, Grafikkarte, RAM - nur falls Spiel crasht oder ähnliches):
    CPU: AMD FX 6300 six core 3,5 ghz
    Grafik: Geforce GTX 980



    Welche Grafiktreiber-Version hast du für deine Grafikkarte installiert? (nur falls Spiel crasht oder ähnliches):
    359.00

  • ARK Forum

    Hat das Label Survival Evolved hinzugefügt.
  • ARK Forum

    Hat das Label PC-Allgemein entfernt.