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Welchen Bereich betrifft dein Problem? (Singleplayer, Multiplayer, Serverbereich?)?
Multiplayer
Bitte beschreibe dein Problem möglichst ausführlich:
Hallo miteinander
Ich spiele nun schon mehere Tage auf einem Server mit der Valhalla Map
nun hab ich das Problem jedesmal wenn ich mich mit dem Server verbinden möchte chrashd das Game
mit folgender Fehlermeldung
Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 96]
Detaching from existing linker for ../../../ShooterGame/SeekFreeContent/PrimalEarth/CoreBlueprints/PrimalGameData_BP.uasset while object BlueprintGeneratedClass /Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_CropPlot_Medium.PrimalInventoryBP_CropPlot_Medium_C needs loaded
VERSION: 236.2
KERNELBASE.dll!UnknownFunction (0x000007fefd2db16d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001403de858) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00000001403dedf5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UObject::SetLinker() (0x00000001404caaed) + 123 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectlinker.cpp:96]
ShooterGame.exe!ULinkerLoad::CreateExport() (0x00000001404774e7) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3251]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00000001404780d2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3614]
ShooterGame.exe!ULinkerLoad::CreateExport() (0x000000014047736e) + 11 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3164]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00000001404780d2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3614]
ShooterGame.exe!ULinkerLoad::CreateExport() (0x000000014047736e) + 11 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3164]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140475f8b) + 5 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2527]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140476073) + 14 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2627]
ShooterGame.exe!LoadPackage() (0x00000001404c3f6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00000001404753ad) + 143 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2231]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140474b7d) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x000000014047552a) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2273]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140474b7d) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
ShooterGame.exe!ULinkerLoad::CreateExport() (0x0000000140476d4c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3038]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140475f8b) + 5 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2527]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140476073) + 14 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2627]
ShooterGame.exe!LoadPackage() (0x00000001404c3f6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00000001404753ad) + 143 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2231]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140474b7d) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x000000014047552a) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2273]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140474b7d) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140477fb2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3566]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140478145) + 52 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3608]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000140478c7b) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3786]
ShooterGame.exe!UObjectProperty::SerializeItem() (0x00000001404aaa7b) + 13 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:80]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x000000014044be73) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x000000014045a4c3) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1173]
ShooterGame.exe!UClass::SerializeDefaultObject() (0x00000001404618e2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3152]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140476382) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2875]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140476561) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2950]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140475fdd) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2533]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140476073) + 14 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2627]
ShooterGame.exe!LoadPackage() (0x00000001404c3f6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00000001404753ad) + 143 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2231]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140474b7d) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x000000014047552a) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2273]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140474b7d) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140477fb2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3566]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140478145) + 52 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3608]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000140478c7b) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3786]
ShooterGame.exe!UObjectProperty::SerializeItem() (0x00000001404aaa7b) + 13 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:80]
ShooterGame.exe!UArrayProperty::SerializeItem() (0x000000014049e257) + 38 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x000000014044be73) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x000000014045a4c3) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1173]
ShooterGame.exe!UClass::SerializeDefaultObject() (0x00000001404618e2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3152]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140476382) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2875]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140476561) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2950]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x0000000140475fdd) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2533]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x0000000140476073) + 14 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2627]
ShooterGame.exe!LoadPackage() (0x00000001404c3f6f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
ShooterGame.exe!UShooterEngine::LoadGameMods() (0x000000013fed35a8) + 29 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:655]
ShooterGame.exe!UEngine::TickWorldTravel() (0x0000000140e454fe) + 40 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8591]
ShooterGame.exe!UGameEngine::Tick() (0x0000000140bacbff) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:928]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fc79a69) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x000000013fc7409c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fc7af4a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fc7b078) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141d1e991) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076fc5a4d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000770fb831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000770fb831) + 0 bytes [UnknownFile:0]
ich hoffe das euch dazu etwas einfällt
Danke im voraus
Was hast du bisher unternommen, um das Problem zu lösen? (stichpunktartig):
-Spiel neu installiert
-mods samt beider ordner gelöscht neu heruntergeladen und installiert ( funktioniert bis zum nächsten reconnect)
-Spiel im total conversion modus gestartet
Bitte nenne deine Hardwarespezifikationen (CPU, Grafikkarte, RAM - nur falls Spiel crasht oder ähnliches):
CPU: AMD FX 6300 six core 3,5 ghz
Grafik: Geforce GTX 980
Welche Grafiktreiber-Version hast du für deine Grafikkarte installiert? (nur falls Spiel crasht oder ähnliches):
359.00