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  • Exilog ist schon seit gestern Abend an dem Problem dran bzw. gab es heute schon ein Update, aber vielleicht ist der Arkforum.de-Server noch nicht geupdated.


    Nachtrag: Gerade getestet, ShigoIsland geht wieder

  • gerade selber getestet geht nicht, ark Reperiert geht auch nicht


    Assertion failed: IsInRenderingThread() [File:H:\SVN_Ark\Engine\Source\Runtime\Engine\Private\PrimitiveSceneProxy.cpp] [Line: 260]




    VERSION: 278.1

    KERNELBASE.dll!UnknownFunction (0x000007fefd7ecacd) + 0 bytes [UnknownFile:0]

    ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000013ffdf208) + 159 bytes [h:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]

    ShooterGame.exe!FDebug::AssertFailed() (0x000000013ffdf7a5) + 178 bytes [h:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]

    ShooterGame.exe!FPrimitiveSceneProxy::SetSelection_RenderThread() (0x000000014094f637) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\primitivesceneproxy.cpp:261]

    ShooterGame.exe!<lambda_cd02ad96e2c9d31ccb42891639e2050b>::operator()() (0x00000001415c59be) + 0 bytes [h:\svn_ark\engine\source\runtime\renderer\private\scenevisibility.cpp:2182]

    ShooterGame.exe!FParallelForData::Process() (0x0000000140771ca9) + 0 bytes [h:\svn_ark\engine\source\runtime\core\public\async\parallelfor.h:124]

    ShooterGame.exe!TGraphTask<FParallelForTask>::ExecuteTask() (0x0000000140795a6a) + 16 bytes [h:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]

    ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x000000013ff50496) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1257]

    ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x000000013ff501ee) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1150]

    ShooterGame.exe!FTaskThreadBase::Run() (0x000000013ff4ecab) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:622]

    ShooterGame.exe!FRunnableThreadWin::Run() (0x000000014002ef06) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]

    ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x000000014002edc8) + 8 bytes [h:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]

    kernel32.dll!UnknownFunction (0x000000007746652d) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x000000007759c521) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x000000007759c521) + 0 bytes [UnknownFile:0]

  • Tom

    Hat das Thema geschlossen.