Sehr ist einfach von jetzt auf gleich heute 3 mal abgestürzt am Abend und klappt einfach nicht mehr..
Kennt sich da jemand reinzufällig mit aus und weiß woran es liegt?
Hier ist der crashstack von jetzt grade eben:
Fatal error!
VERSION: 272.3
ShooterGameServer.exe!TSet<TPair<UClass * __ptr64,int>,TDefaultMapKeyFuncs<UClass * __ptr64,int,0>,FDefaultSetAllocator>::FindId() (0x00007ff7e1367944) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\containers\set.h:494]
ShooterGameServer.exe!UAnimInstance::Montage_IsPlaying() (0x00007ff7e26db0b8) + 23 bytes [g:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:1940]
ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::OnTick() (0x00007ff7e137b4b0) + 12 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:55]
ShooterGameServer.exe!APrimalDinoCharacter::Tick() (0x00007ff7e13f5d51) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:892]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff7e23733be) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:741]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff7e2371d37) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:137]
ShooterGameServer.exe!FTickTaskManager::StartFrame() (0x00007ff7e2606624) + 67 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:802]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7e24d3695) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1188]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7e2434d6f) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1159]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7e12d6161) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x00007ff7e12d193c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7e12d71aa) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7e12d72e0) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7e33da675) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff87f4313d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8816654e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8816654e4) + 0 bytes [UnknownFile:0]
Last Replicated Actor LKPoisPegomastax_Character_BP_C_101
Last Remote Function ClientAckGoodMove