Ich habe einen Ark Server aufgesetzt und wenn jemand joinen will crashed der server und es kommt der erro
Fatal error!
VERSION: 236.3
ShooterGameServer.exe!IOnlinePlatformData::Compare() (0x00007ff792cd22f0) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystem\public\onlinesubsystemtypes.h:654]
ShooterGameServer.exe!AShooterGameMode::IsPlayerAllowedToJoinNoCheck() (0x00007ff792eeb91b) + 46 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3143]
ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00007ff792efde25) + 212 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamesession.cpp:522]
ShooterGameServer.exe!AGameMode::PreLogin() (0x00007ff793936918) + 22 bytes [c:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:1274]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff793b330f2) + 162 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:3906]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff7938f0083) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1054]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff7938eee03) + 21 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:530]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff7938ee9dd) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff7939e78e1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1102]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7939e66c3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:569]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff793839e7e) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff792d41dc7) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7939d7519) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7939c20df) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1073]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7939274cf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:951]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff792cbf6ab) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGameServer.exe!GuardedMain() (0x00007ff792cbb17c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff792cc067a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff792cc07a8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7947e30e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd864b13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd87e454e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd87e454e4) + 0 bytes [UnknownFile:0]