Bug? Komm nicht mehr ins Spiel nach Absturz

  • Also ich war gerade auf meinem Flieger unterwegs als plötzlich der Client abschmierte. Immer wenn ich nun versuche mit mit dem Server wieder zu verbinden kommt diese Fehlermeldung.


    Assertion failed: ExpectedPos == CurrentPosition [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2174]





    KERNELBASE.dll!UnknownFunction (0x000007fefd7bb3dd) + 0 bytes [UnknownFile:0]
    ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000013f6c9708) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
    ShooterGame.exe!FDebug::AssertFailed() (0x000000013f6c9ca5) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
    ShooterGame.exe!FFileStreamReader::Serialize() (0x000000013f7416a5) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2176]
    ShooterGame.exe!operator<<() (0x000000013fab2c66) + 81 bytes [f:\ue4\unrealengine\engine\source\runtime\shadercore\private\shaderparameters.cpp:43]
    ShooterGame.exe!operator<<() (0x0000000140c65230) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:863]
    ShooterGame.exe!FMaterialShader::Serialize() (0x0000000140bc696c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\renderer\private\shaderbaseclasses.cpp:254]
    ShooterGame.exe!FShadowDepthDS::Serialize() (0x0000000140bc74af) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\renderer\private\shadowrendering.cpp:238]
    ShooterGame.exe!FShader::SerializeBase() (0x000000013fab0bd0) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\shadercore\private\shader.cpp:832]
    ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x000000013ff068c4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\shadercore\public\shader.h:1070]
    ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00000001402f7487) + 14 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshader.cpp:1742]
    ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00000001402f9be3) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshared.cpp:780]
    ShooterGame.exe!SerializeInlineShaderMaps() (0x0000000140296e44) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\material.cpp:443]
    ShooterGame.exe!UMaterialInstance::Serialize() (0x00000001402ece41) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialinstance.cpp:1746]
    ShooterGame.exe!ULinkerLoad::Preload() (0x000000013f763b87) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2873]
    ShooterGame.exe!FAsyncPackage::CreateExports() (0x000000013f73de79) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:960]
    ShooterGame.exe!FAsyncPackage::Tick() (0x000000013f73a069) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:240]
    ShooterGame.exe!ProcessAsyncLoading() (0x000000013f73f5bf) + 31 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1380]
    ShooterGame.exe!FlushAsyncLoading() (0x000000013f73f3a1) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1294]
    ShooterGame.exe!UPrimalGlobals::FinishLoadGameMedia() (0x000000013f1e9e9f) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalglobals.cpp:82]
    ShooterGame.exe!FTimerManager::Tick() (0x00000001401210fd) + 29 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\timermanager.cpp:619]
    ShooterGame.exe!UWorld::Tick() (0x000000013ff7b16f) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1255]
    ShooterGame.exe!UGameEngine::Tick() (0x000000013feac32b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:912]
    ShooterGame.exe!FEngineLoop::Tick() (0x000000013f115f79) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2295]
    ShooterGame.exe!GuardedMain() (0x000000013f11085c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
    ShooterGame.exe!GuardedMainWrapper() (0x000000013f11745a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    ShooterGame.exe!WinMain() (0x000000013f117588) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
    ShooterGame.exe!__tmainCRTStartup() (0x0000000140fea035) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    kernel32.dll!UnknownFunction (0x0000000077675a4d) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00000000778ab831) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00000000778ab831) + 0 bytes [UnknownFile:0]

  • Probier mal folgendes:


    1) Rechtsklick auf ARK in Steam
    2) Properties/Eigenschaften anklicken (ganz unten)
    3) Local Files/Lokale Dateien Reiter anklicken
    4) Integritätscheck ausführen/Verify Integrity of Gamecache anklicken


    Dann mal warten und dann nochmal probieren.


    VIelleicht hilft das.


    LG

  • Guten Morgen zusammen,


    ich reihe mich mal ein, seit dem Update gestern bekomme ich dieFehlermeldung beim Laden des Spiels. (Lokales Spiel)


    Datenüberprüfen, er hat zwar eine Datei neu angefordert aberohne Erfolg,
    „Alte“ Dateisicherung eingespielt ohne Erfolg,
    Neuinstallieren hat nichts gebracht,
    Startparameter wieder auf normal gesetzt ohne Erfolg,
    Standartgrafik Einstellungen zum Start ohne Erfolg,


    Alles was ich zum Fehler 571 Googeln konnte, sollte schonlängst behoben sein.


    Zumal ich im Rechner nur eine Festplatte habe, kein Laufwerk etc. keine Ahnung was der mit Laufwerk "F" möchte, andere Spieler die dieses Problem hatten, haben einfach die Bezeichung von ihrem CD-ROM geändert.


    Vieleicht hat ja noch jemand eine Idee :)


    BS: Win 7
    Graka: 7970



    Assertion failed: (Index >= 0) & (Index <ArrayNum) [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\Array.h][Line: 571]
    Array index out of bounds: 0 from an array of size 0



    KERNELBASE.dll!UnknownFunction (0x000007fefda8aaad) + 0 bytes [UnknownFile:0]
    ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000013fafcc88) + 159 bytes[f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
    ShooterGame.exe!FDebug::AssertFailed() (0x000000013faecab8) + 117 bytes[f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
    ShooterGame.exe!UpdateCustomLeftRightVectors() (0x00000001403dd6a6) + 65 bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\skeletalrender.cpp:281]
    ShooterGame.exe!FDynamicSkelMeshObjectDataGPUSkin::FDynamicSkelMeshObjectDataGPUSkin()(0x00000001403a872f) + 0 bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\skeletalrendergpuskin.cpp:1021]
    ShooterGame.exe!FSkeletalMeshObjectGPUSkin::Update() (0x00000001403dcdc1) + 38bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\skeletalrendergpuskin.cpp:172]
    ShooterGame.exe!USkinnedMeshComponent::CreateRenderState_Concurrent()(0x00000001403bb11c) + 21 bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:95]
    ShooterGame.exe!UActorComponent::ExecuteRegisterEvents() (0x000000014010dc44) +0 bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\actorcomponent.cpp:872]
    ShooterGame.exe!FComponentReregisterContextBase::ReRegister()(0x000000013f8b7238) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\public\componentreregistercontext.h:66]
    ShooterGame.exe!USkinnedMeshComponent::SetSkeletalMesh() (0x00000001403da126) +0 bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:771]
    ShooterGame.exe!UDestructibleComponent::SetDestructibleMesh()(0x00000001401929bf) + 0 bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\destructiblecomponent.cpp:747]
    ShooterGame.exe!APrimalTargetableActor::PlayDying() (0x000000013f86ca65) + 0bytes[f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primaltargetableactor.cpp:371]
    ShooterGame.exe!APrimalStructure::PlayDying() (0x000000013f847eea) + 0 bytes[f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalstructure.cpp:1538]
    ShooterGame.exe!APrimalStructureItemContainer::PlayDying() (0x000000013f855491)+ 0 bytes[f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:623]
    ShooterGame.exe!APrimalTargetableActor::execPlayDyingGeneric()(0x000000013fa6e3a5) + 357 bytes[f:\ue4\unrealengine\projects\shootergame\source\shootergame\classes\primaltargetableactor.h:9]
    ShooterGame.exe!UFunction::Invoke() (0x000000013fb6bf61) + 0 bytes[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:3691]
    ShooterGame.exe!UObject::ProcessEvent() (0x000000013fb9e5d8) + 0 bytes[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:907]
    ShooterGame.exe!AActor::ProcessEvent() (0x0000000140120f80) + 0 bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\actor.cpp:583]
    ShooterGame.exe!FObjectReplicator::ReceivedBunch() (0x0000000140189264) + 0bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\datareplication.cpp:654]
    ShooterGame.exe!UActorChannel::ProcessBunch() (0x00000001401877ed) + 22 bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:1690]
    ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x000000014018b47f) + 0 bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:248]
    ShooterGame.exe!UChannel::ReceivedNextBunch() (0x000000014018b250) + 11 bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:530]
    ShooterGame.exe!UChannel::ReceivedRawBunch() (0x000000014018b3d0) + 0 bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:330]
    ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00000001402da29b) + 0 bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\netconnection.cpp:1043]
    ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00000001402da5b0) + 0bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\netconnection.cpp:511]
    ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00000001400d683e) + 0 bytes[f:\ue4\unrealengine\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
    ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe()(0x0000000140011224) + 0 bytes[f:\ue4\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
    ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast()(0x0000000140283ce3) + 14 bytes[f:\ue4\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1854]
    ShooterGame.exe!UWorld::Tick() (0x00000001402a8f6a) + 0 bytes[f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1026]
    ShooterGame.exe!UGameEngine::Tick() (0x00000001401dc020) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:896]
    ShooterGame.exe!FEngineLoop::Tick() (0x000000013f7675ba) + 0 bytes[f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2167]
    ShooterGame.exe!GuardedMain() (0x000000013f762e9c) + 0 bytes[f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
    ShooterGame.exe!GuardedMainWrapper() (0x000000013f762eea) + 5 bytes[f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    ShooterGame.exe!WinMain() (0x000000013f767f3a) + 17 bytes[f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
    ShooterGame.exe!__tmainCRTStartup() (0x00000001410920fd) + 21 bytes[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    kernel32.dll!UnknownFunction (0x0000000077ab59cd) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x0000000077beb981) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x0000000077beb981) + 0 bytes [UnknownFile:0]

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