Also ich war gerade auf meinem Flieger unterwegs als plötzlich der Client abschmierte. Immer wenn ich nun versuche mit mit dem Server wieder zu verbinden kommt diese Fehlermeldung.
Assertion failed: ExpectedPos == CurrentPosition [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2174]
KERNELBASE.dll!UnknownFunction (0x000007fefd7bb3dd) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000013f6c9708) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x000000013f6c9ca5) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FFileStreamReader::Serialize() (0x000000013f7416a5) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2176]
ShooterGame.exe!operator<<() (0x000000013fab2c66) + 81 bytes [f:\ue4\unrealengine\engine\source\runtime\shadercore\private\shaderparameters.cpp:43]
ShooterGame.exe!operator<<() (0x0000000140c65230) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:863]
ShooterGame.exe!FMaterialShader::Serialize() (0x0000000140bc696c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\renderer\private\shaderbaseclasses.cpp:254]
ShooterGame.exe!FShadowDepthDS::Serialize() (0x0000000140bc74af) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\renderer\private\shadowrendering.cpp:238]
ShooterGame.exe!FShader::SerializeBase() (0x000000013fab0bd0) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\shadercore\private\shader.cpp:832]
ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x000000013ff068c4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\shadercore\public\shader.h:1070]
ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00000001402f7487) + 14 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshader.cpp:1742]
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00000001402f9be3) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshared.cpp:780]
ShooterGame.exe!SerializeInlineShaderMaps() (0x0000000140296e44) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\material.cpp:443]
ShooterGame.exe!UMaterialInstance::Serialize() (0x00000001402ece41) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialinstance.cpp:1746]
ShooterGame.exe!ULinkerLoad::Preload() (0x000000013f763b87) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2873]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x000000013f73de79) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:960]
ShooterGame.exe!FAsyncPackage::Tick() (0x000000013f73a069) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:240]
ShooterGame.exe!ProcessAsyncLoading() (0x000000013f73f5bf) + 31 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1380]
ShooterGame.exe!FlushAsyncLoading() (0x000000013f73f3a1) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1294]
ShooterGame.exe!UPrimalGlobals::FinishLoadGameMedia() (0x000000013f1e9e9f) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalglobals.cpp:82]
ShooterGame.exe!FTimerManager::Tick() (0x00000001401210fd) + 29 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\timermanager.cpp:619]
ShooterGame.exe!UWorld::Tick() (0x000000013ff7b16f) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1255]
ShooterGame.exe!UGameEngine::Tick() (0x000000013feac32b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:912]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f115f79) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2295]
ShooterGame.exe!GuardedMain() (0x000000013f11085c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f11745a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f117588) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000140fea035) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000077675a4d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000778ab831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000778ab831) + 0 bytes [UnknownFile:0]