Hallo Bine,
mir geht es wie dir. Ich habe erst mit ARK angefangen und wollte mit paar Freunden auf einem Server spielen aber ich komme einfach nicht drauf. Besser gesagt ich komme auf keinen einzigen Server drauf, obwohl ich auch schon alles mögliche probiert habe..
Vielleicht lies hier ja jemand mit und kann mir vielleicht ein paar Tipps geben, was ich machen kann ..
Mein System ist folgendes:
Win10 Pro 64 Bit
AMD Ryzen 7 2700X @ 3,7 GHz
32GB RAM
DirectX12
Nvidia GeForce GTX 1070
LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 509]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096
VERSION: 291.100
KERNELBASE.dll!UnknownFunction (0x00007ffdb7b65299) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7719b61d6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff7722d1a45) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:511]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff7722d3387) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1241]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff7722d3a0c) + 49 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1370]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff7721735bf) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1213]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff7722d41d2) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1615]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff7722d618b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\networkdriver.cpp:351]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff77318992e) + 0 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:152]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff77230b92a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\pendingnetgame.cpp:516]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff772491ad7) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\unrealengine.cpp:9065]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7721d1a0c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1143]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7709d8b55) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff7709d2f8c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7709da0ba) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7709da1e8) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7734c2ba1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffdb82f7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdbb11a251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdbb11a251) + 0 bytes [UnknownFile:0]