Beiträge von die_nqmenl0se

    Guten Tag,

    Mein Ark crasht immer wenn ich auf einem nicht dedizierten Server spiele und dann jemanden über Steam einlade. Ich weiß nicht was ich tun soll und danke im voraus. Hier der Crash log:


    Assertion failed: InPlayerController->IsLocalPlayerController() [File:F:\build\LostIsland\Engine\Source\Runtime\Engine\Private\LocalPlayer.cpp] [Line: 137]


    VERSION: 344.8 KERNELBASE.dll!UnknownFunction (0x00007ffa9f244f69) + 0 bytes [UnknownFile:0]
    ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6097efeb8) + 159 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
    ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6097dcba8) + 117 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
    ShooterGame.exe!FLocalPlayerContext::FLocalPlayerContext() (0x00007ff60a0435cd) + 42 bytes [f:\build\lostisland\engine\source\runtime\engine\private\localplayer.cpp:65]
    ShooterGame.exe!CreateWidget<UUserWidget>() (0x00007ff60796a602) + 31 bytes [f:\build\lostisland\engine\source\runtime\umg\public\blueprint\userwidget.h:442]
    ShooterGame.exe!UWidgetBlueprintLibrary::Create() (0x00007ff609d6309c) + 0 bytes [f:\build\lostisland\engine\source\runtime\umg\private\widgetblueprintlibrary.cpp:28]
    ShooterGame.exe!UWidgetBlueprintLibrary::execCreate() (0x00007ff609df81c4) + 228 bytes [f:\build\lostisland\engine\source\runtime\umg\public\blueprint\widgetblueprintlibrary.h:10]
    ShooterGame.exe!UFunction::Invoke() (0x00007ff609866ddc) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
    ShooterGame.exe!UObject::CallFunction() (0x00007ff609888ac2) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
    ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff60989c3ec) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
    ShooterGame.exe!UObject::execLetObj() (0x00007ff6098a8c18) + 26 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1270]
    ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60989cbaf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
    ShooterGame.exe!UObject::CallFunction() (0x00007ff609888ec2) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
    ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60989cbaf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
    ShooterGame.exe!UObject::CallFunction() (0x00007ff609888ec2) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
    ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60989cbaf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
    ShooterGame.exe!UFunction::Invoke() (0x00007ff609866ddc) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
    ShooterGame.exe!UObject::ProcessEvent() (0x00007ff60989c8b8) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
    ShooterGame.exe!AActor::ProcessEvent() (0x00007ff609e7fbe0) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647]
    ShooterGame.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff609f512d8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datareplication.cpp:1055]
    ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff609f0496b) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:1812]
    ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff609f0748f) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:248]
    ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff609f07255) + 11 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:533]
    ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff609f073dd) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:330]
    ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff60a06dd41) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1246]
    ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff60a06e4e5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:659]
    ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff609e3c159) + 0 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:185]
    ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USlider,void,float>::ExecuteIfSafe() (0x00007ff609d6a1fa) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
    ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff60a0077f3) + 14 bytes [f:\build\lostisland\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
    ShooterGame.exe!UWorld::Tick() (0x00007ff60a03bc46) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\leveltick.cpp:1101]
    ShooterGame.exe!UGameEngine::Tick() (0x00007ff609fb3421) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1183]
    ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6078454a4) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
    ShooterGame.exe!GuardedMain() (0x00007ff60784038c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
    ShooterGame.exe!GuardedMainWrapper() (0x00007ff6078403da) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    ShooterGame.exe!WinMain() (0x00007ff607845e1c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
    ShooterGame.exe!__tmainCRTStartup() (0x00007ff60b04cffd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    KERNEL32.DLL!UnknownFunction (0x00007ffaa07f7034) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffaa1922651) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffaa1922651) + 0 bytes [UnknownFile:0]