Hallo,
bekomme folgende Servermeldung wenn ein Spieler versucht auf den Server zu joinen:
Fatal error!
VERSION: 271.3
ShooterGameServer.exe!UPrimalItem::IsCooldownReadyForUse() (0x00007ff79732bb6b) + 524 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:2258]
ShooterGameServer.exe!APrimalDinoCharacter::GetBestInventoryFoodItem() (0x00007ff7972a6f1d) + 8 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:4529]
ShooterGameServer.exe!APrimalDinoCharacter::TamedDinoUnstasisConsumeFood() (0x00007ff7972ca248) + 64 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:9912]
ShooterGameServer.exe!APrimalDinoCharacter::HandleUnstasised() (0x00007ff797291b65) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2299]
ShooterGameServer.exe!APrimalDinoCharacter::Unstasis() (0x00007ff7972910c3) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2181]
ShooterGameServer.exe!AWorldSettings::Tick() (0x00007ff7984f6ba1) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\worldsettings.cpp:795]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff798202e1e) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:741]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff798201797) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:137]
ShooterGameServer.exe!TGraphTask::ExecuteTask() (0x00007ff798498410) + 30 bytes [g:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff797c6e405) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff797c6dd2d) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff797c6fa8a) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff798492e0f) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff79849668c) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff798361a13) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff79836465d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1453]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7982c47cf) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1159]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7971660d1) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x00007ff7971618ac) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff79716711a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff797167250) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff799269c95) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffdcfb013d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdd22b54e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdd22b54e4) + 0 bytes [UnknownFile:0]
Vielleicht kann mir jemand weiter helfen?