Hallo,
ich hoffe Ihr könnt mir helfen. Mein Ark stürzt immer ab wenn ich in so eine Art Höhle gehe, ich denke in dem Moment wo Nameless spawnen. (siehe Edit 2)
Habe schon alles probiert, Ark Low Memory. Grafikkarten Treiber. Zuletzt habe ich Core Clock meiner Grafikkarte runtergeschraubt, auch ohne Erfolg.
Ich habe eine AMD Radeon R9 200Serie verbaut. Weiß aber nun nicht genau welche 270 glaube ich.
Edit:1 Ganz vergessen die Fehlermeldung anzuhängen.
Edit:2 Es hat definitiv etwas mit dem Nameless zutun. Habe mal im SP Ragnarok geladen und dort einen Nameless gespawnt. 3 mal hin und her gelaufen bis er aus der Erde kam und schwups Bild eingefroren habe ihn nicht einmal gesehen sondern nur gehört.
LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
VERSION: 275.42
KERNELBASE.dll!UnknownFunction (0x00007ff88d083fb8) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff749504296) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff749906a09) + 0 bytes [c:\svn_ark\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff749906aac) + 0 bytes [c:\svn_ark\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
ShooterGame.exe!FD3D11DynamicRHI::RHIMapStagingSurface() (0x00007ff7498f9bde) + 0 bytes [c:\svn_ark\engine\source\runtime\windows\d3d11rhi\private\d3d11rendertarget.cpp:1241]
ShooterGame.exe!FEyeAdaptationTexture::GetExposure() (0x00007ff74ab7ed89) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\postprocess\postprocesseyeadaptation.cpp:105]
ShooterGame.exe!FRCPassPostProcessEyeAdaptation::Process() (0x00007ff74ab7f50a) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\postprocess\postprocesseyeadaptation.cpp:181]
ShooterGame.exe!FRenderingCompositionGraph::RecursivelyProcess() (0x00007ff74aba5f38) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:575]
ShooterGame.exe!FRenderingCompositionGraph::RecursivelyProcess() (0x00007ff74aba5ed9) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:324]
ShooterGame.exe!FRenderingCompositionGraph::RecursivelyProcess() (0x00007ff74aba5ed9) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:324]
ShooterGame.exe!FRenderingCompositionGraph::RecursivelyProcess() (0x00007ff74aba5ed9) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:324]
ShooterGame.exe!FRenderingCompositionGraph::RecursivelyProcess() (0x00007ff74aba5ed9) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:324]
ShooterGame.exe!FRenderingCompositionGraph::RecursivelyProcess() (0x00007ff74aba5ed9) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:324]
ShooterGame.exe!FPostProcessing::Process() (0x00007ff74ab89390) + 89 bytes [c:\svn_ark\engine\source\runtime\renderer\private\postprocess\postprocessing.cpp:1236]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff74a9fd462) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1143]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff74aae0cec) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenerendering.cpp:1092]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff74ab05f82) + 12 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff749474148) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7494732fd) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff749976739) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff749976aa0) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff749553516) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7495533d8) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff88fe61fe4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff88ff9ef91) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff88ff9ef91) + 0 bytes [UnknownFile:0]