Hallo liebe Community,
wir haben einen Server Ragnarock und einen Island Server mit dem gleichen Problem.
Jedesmal wenn er sein automatisches Backup macht stürzt der Server ab und wir haben ein Rollback.
Folgendes steht im Crash bericht
Code
VERSION: 276.13
MSVCR120.dll!UnknownFunction (0x00007fff9212c963) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x0000000000032212) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!TArray<int,FDefaultAllocator>::AddZeroed() (0x00007ff6aa283a87) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\containers\array.h:1330]
ShooterGameServer.exe!FSaveFileObjectWriter::operator<<() (0x00007ff6aaf41e78) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:39]
ShooterGameServer.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff6aaed59d5) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGameServer.exe!UStruct::SerializeTaggedProperties() (0x00007ff6aaee2d42) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1284]
ShooterGameServer.exe!UObject::SerializeScriptProperties() (0x00007ff6aaf0cc18) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1065]
ShooterGameServer.exe!UObject::Serialize() (0x00007ff6aaf0cb2a) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1023]
ShooterGameServer.exe!APrimalCharacter::Serialize() (0x00007ff6aa328385) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4911]
ShooterGameServer.exe!WorldSerializedObject::SerializeObjectData() (0x00007ff6aaf439c5) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:680]
ShooterGameServer.exe!WorldSerializedObject::SerializeHeaders() (0x00007ff6aaf4309b) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:508]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff6ab6877f6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:5901]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff6aa5adb6e) + 42 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1447]
ShooterGameServer.exe!AShooterGameMode::UpdateSaveBackupFiles() (0x00007ff6aa5cd10d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5311]
ShooterGameServer.exe!AShooterGameMode::Tick() (0x00007ff6aa5bc3ca) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3348]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff6ab395aee) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:765]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff6ab3941c7) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:141]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6ab668c70) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6aae03115) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6aae02a3d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6aae0479a) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6ab6368af) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff6ab63a12c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff6ab4fad33) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff6ab4fc570) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1204]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6ab45a36f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6aa248a3c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff6aa2443ac) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6aa249a8a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6aa249bc0) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6ac43b691) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fffb43813d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffb66e54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffb66e54f4) + 0 bytes [UnknownFile:0]
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Alles anzeigen
Ein dritter Server mit Abberation hat nicht dieses Problem.
Alle drei Server werden von G-Portal gehostet auch eine deaktivierung von Mods brachte keine Besserung.
Hat wer von euch vieleicht eine Idee?
Mit freundlichen Gruß
Briareos82
Als Nachtrag auch jetzt wo das Weihnachtsevent entfernt worden ist, ist der Fehler immer noch vorhanden.