Hi !
Seit ein paar Tagen spiele ich mit meinen Freunden Ark auf Servern die sie lokal hosten. Nun habe ich dort das Problem, dass Ark immerwieder abstürzt wenn ich auf diesen Servern spiele. Wenn ich alleine im Singleplayer spiele habe ich dieses Problem nicht.
Meine Specs : http://www.sysprofile.de/id194448
Der Crashlog:
Fatal error!
VERSION: 281.110
ShooterGame.exe!AShooterGameState::Tick() (0x00007ff79c6ce110) + 176 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shootergamestate.cpp:468]
ShooterGame.exe!AActor::TickActor() (0x00007ff79d731e8e) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:765]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff79daf73c0) + 30 bytes [d:\build\pc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff79cfa0c28) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff79cf9fddd) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff79cfa28e0) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff79d04dad2) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff79dabbba4) + 298 bytes [d:\build\pc\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff79dac063c) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff79d9036eb) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff79d904bc5) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1207]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff79d829fa5) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff79c266625) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff79c260a6c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff79c267b8a) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff79c267cb8) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff79eadf161) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc438f3034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc43c01431) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc43c01431) + 0 bytes [UnknownFile:0]
Danke im Vorraus !