Server crasht, sobald ein Spieler versucht, beizutreten

  • Hi,


    Hier ist die Fehlermeldung:


    Fatal error!




    VERSION: 310.11

    ShooterGameServer.exe!IOnlinePlatformData::Compare() (0x00007ff7ee051190) + 0 bytes [d:\arksvn-live310\engine\source\runtime\online\onlinesubsystem\public\onlinesubsystemtypes.h:654]

    ShooterGameServer.exe!TArray<FUniqueNetIdUInt64,FDefaultAllocator>::Contains() (0x00007ff7ee9cdf7d) + 15 bytes [d:\arksvn-live310\engine\source\runtime\core\public\containers\array.h:845]

    ShooterGameServer.exe!AShooterGameMode::IsPlayerAllowedToJoinNoCheck() (0x00007ff7ee9aa561) + 24 bytes [d:\arksvn-live310\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7091]

    ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00007ff7ee9ec782) + 235 bytes [d:\arksvn-live310\projects\shootergame\source\shootergame\private\shootergamesession.cpp:538]

    ShooterGameServer.exe!AGameMode::PreLogin() (0x00007ff7efece381) + 22 bytes [d:\arksvn-live310\engine\source\runtime\engine\private\gamemode.cpp:1285]

    ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff7f00d8341) + 146 bytes [d:\arksvn-live310\engine\source\runtime\engine\private\world.cpp:4122]

    ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff7efe872e3) + 0 bytes [d:\arksvn-live310\engine\source\runtime\engine\private\datachannel.cpp:1071]

    ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff7efe861be) + 21 bytes [d:\arksvn-live310\engine\source\runtime\engine\private\datachannel.cpp:533]

    ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff7efe85da3) + 0 bytes [d:\arksvn-live310\engine\source\runtime\engine\private\datachannel.cpp:330]

    ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff7eff7f819) + 0 bytes [d:\arksvn-live310\engine\source\runtime\engine\private\netconnection.cpp:1196]

    ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7eff7e637) + 13 bytes [d:\arksvn-live310\engine\source\runtime\engine\private\netconnection.cpp:624]

    ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff7efdc7b4c) + 21 bytes [d:\arksvn-live310\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]

    ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<USlider,void,float>::ExecuteIfSafe() (0x00007ff7efd15979) + 0 bytes [d:\arksvn-live310\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]

    ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7eff62909) + 14 bytes [d:\arksvn-live310\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]

    ShooterGameServer.exe!UWorld::Tick() (0x00007ff7eff5a7f3) + 0 bytes [d:\arksvn-live310\engine\source\runtime\engine\private\leveltick.cpp:1101]

    ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7efec8271) + 0 bytes [d:\arksvn-live310\engine\source\runtime\engine\private\gameengine.cpp:1173]

    ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7ee01b2f2) + 0 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\launchengineloop.cpp:2432]

    ShooterGameServer.exe!GuardedMain() (0x00007ff7ee0171ac) + 0 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\launch.cpp:140]

    ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7ee01c2aa) + 5 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

    ShooterGameServer.exe!WinMain() (0x00007ff7ee01c3f9) + 8 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]

    ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7f0ee11e9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

    KERNEL32.DLL!UnknownFunction (0x00007ffb67d07bd4) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffb6844ced1) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffb6844ced1) + 0 bytes [UnknownFile:0]


    Danke im Voraus.

    DeeZy

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