Welchen Bereich betrifft dein Problem? (Singleplayer, Multiplayer, Serverbereich?)?
alle (single, dedizierter und offentlicher server)
Bitte beschreibe dein Problem möglichst ausführlich:
Während des Ladens der Welt (bei "Landscapes-Sublevel") bekomme ich eine Fehlermeldung, manchmal beendet es sich sofort so das ich die Fehlermeldung nicht sehen kann.
Was hast du bisher unternommen, um das Problem zu lösen? (stichpunktartig):
nichts, selbe Einstellungen wie vor dem Patch.
Bitte nenne deine Hardwarespezifikationen (CPU, Grafikkarte, RAM - nur falls Spiel crasht oder ähnliches):
I7 4790K (Turbo deaktiviert. @ 4,4GHz), 16GB Ram, HD6850 1Gb, SSD
Steam Startoptionen -d3d10 -sm4 -useallavailablecores
Welche Grafiktreiber-Version hast du für deine Grafikkarte installiert? (nur falls Spiel crasht oder ähnliches):
aktuellste (ist schon alt ^^)
Anhang
Crash-Tracker (2 Fehlermeldungen)
VERSION: 235.3
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff7895b3406) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:755]
ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff7895506d4) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:443]
ShooterGame.exe!UMaterialInstance::Serialize() (0x00007ff7895a6721) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:1765]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff788a1e4b7) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2883]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff7889f9b78) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1040]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff7889f8352) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff7889fb098) + 24 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1563]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff7889fadc2) + 17 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1416]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff78922030a) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelstreaming.cpp:485]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff789418f81) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2471]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff7894192d4) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2571]
ShooterGame.exe!UWorld::NavigateTo() (0x00007ff78941e9b4) + 111 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:4317]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7893efa21) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9410]
ShooterGame.exe!UEngine::Browse() (0x00007ff7893eac72) + 38 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8246]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7893eb920) + 65 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8418]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7891543ec) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:928]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7882298b9) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x00007ff788223eec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff78822ad9a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff78822aec8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff78a2c3561) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd2c9d8102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd2f3ac2e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd2f3ac2e4) + 0 bytes [UnknownFile:0]
VERSION: 235.3
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff7895b3406) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:755]
ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff7895506d4) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:443]
ShooterGame.exe!UMaterialInstance::Serialize() (0x00007ff7895a6721) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:1765]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff788a1e4b7) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2883]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff7889f9b78) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1040]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff7889f8352) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff7889fb098) + 24 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1563]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff7889fadc2) + 17 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1416]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff78922030a) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelstreaming.cpp:485]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff789418f81) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2471]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff7894192d4) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2571]
ShooterGame.exe!UWorld::NavigateTo() (0x00007ff78941e9b4) + 111 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:4317]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7893efa21) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9410]
ShooterGame.exe!UEngine::Browse() (0x00007ff7893eac72) + 38 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8246]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7893eb920) + 65 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8418]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7891543ec) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:928]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7882298b9) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x00007ff788223eec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff78822ad9a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff78822aec8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff78a2c3561) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd2c9d8102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd2f3ac2e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd2f3ac2e4) + 0 bytes [UnknownFile:0]