Bitte nutze die folgende Beitragsvorlage um bei der Bearbeitung deiner Anfrage möglichst viele nützliche Informationen für alle anderen Mitglieder bereitzustellen, dies hilft dabei, Rückfragen zu vermeiden.
Welchen Bereich betrifft dein Problem? (Singleplayer, Multiplayer, Serverbereich?)?
Server
Bitte beschreibe dein Problem möglichst ausführlich:
Naja seid nun 2 Tagen wieder schmiert mir mein Server leider ab und zu ab... und die Spieler regen sich natürlich auf.. aber irgendwie komme ihc nicht genau dahinter woran es liegt.
LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp] [Line: 82]
SECURE CRT: Invalid parameter detected.
Expression: Unknown Function: Unknown. File: Unknown Line: 0
VERSION: 236.3
KERNELBASE.dll!UnknownFunction (0x00007ffbef828a5c) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff694e6f7ca) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!InvalidParameterHandler() (0x00007ff6947c0658) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:83]
MSVCR120.dll!UnknownFunction (0x00007ffbe29fdcd9) + 0 bytes [UnknownFile:0]
MSVCR120.dll!UnknownFunction (0x00007ffbe29ddbf6) + 0 bytes [UnknownFile:0]
MSVCR120.dll!UnknownFunction (0x00007ffbe29c3c84) + 0 bytes [UnknownFile:0]
MSVCR120.dll!UnknownFunction (0x00007ffbe29c3be1) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDevice::Logf__VA() (0x00007ff694e6f39c) + 19 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGameServer.exe!AShooterGameMode::PrintToServerGameLog() (0x00007ff6949f3a89) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4014]
ShooterGameServer.exe!AShooterPlayerController::ServerSendChatMessage_Implementation() (0x00007ff694a44aa6) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:4651]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff694dddeb5) + 341 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:42]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff694f14dd0) + 94 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:902]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff6953701ff) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch() (0x00007ff6953f6832) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:654]
ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x00007ff6953f236d) + 26 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1724]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6953eee03) + 21 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:530]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff6953ee9dd) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff6954e78e1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1102]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6954e66c3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:569]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff695339e7e) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff694841dc7) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6954d7519) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff6954c20df) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1073]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6954274cf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:951]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6947bf6ab) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGameServer.exe!GuardedMain() (0x00007ff6947bb17c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6947c067a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6947c07a8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6962e30e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffbf00913d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf22d54e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf22d54e4) + 0 bytes [UnknownFile:0]
Was hast du bisher unternommen, um das Problem zu lösen? (stichpunktartig):
Update neu geladen usw.
Bitte nenne deine Hardwarespezifikationen (CPU, Grafikkarte, RAM - nur falls Spiel crasht oder ähnliches):
root server 32 gig ram