Hallo liebe Community, ich habe mir gestern auf meinem Root den Ark Dedicated Server gezogen und haben an den Daten nichts verändert. Selbst die
Start.bat ist noch standart.
start ShooterGameServer „TheIsland?listen?SessionName=SERVERNAME?ServerPassword=SERVERPASSWORT?ServerAdminPassword=ADMIN-PASSWORT“
exit
Ich starte den Server, bis dahin alles gut und dann will ich connecten, jetzt erscheint dieser fehlercode
Fatal error!
VERSION: 244.7
ShooterGameServer.exe!IOnlinePlatformData::Compare() (0x00007ff71a7b5300) + 0 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystem\public\onlinesubsystemtypes.h:654]
ShooterGameServer.exe!AShooterGameMode::IsPlayerAllowedToJoinNoCheck() (0x00007ff71a9fc30b) + 46 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3660]
ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00007ff71aa0f2d5) + 212 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamesession.cpp:522]
ShooterGameServer.exe!AGameMode::PreLogin() (0x00007ff71b4bb218) + 22 bytes [g:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:1274]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff71b6be6c2) + 162 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:3915]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff71b474a13) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1054]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff71b473793) + 21 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:530]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff71b47336d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff71b56cc2d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1103]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff71b56ba23) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:570]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff71b3be4fe) + 0 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff71a829287) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff71b55c8c9) + 14 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff71b5473cf) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1073]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff71b4abdcf) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:953]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff71a7a1bab) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2351]
ShooterGameServer.exe!GuardedMain() (0x00007ff71a79d61c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff71a7a2b7a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff71a7a2ca8) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff71c37e7e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff94e8f13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9512854e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9512854e4) + 0 bytes [UnknownFile:0]
Was kann ich tun, bzw habe ich falsch gemacht?