Guten Mittag
als ich Heute auf einen Ark Server joinen wollte ist mein Spiel abgestürzt mit folgender Fehlermeldung:
Assertion failed: Message == 0 [File:D:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2131]
KERNELBASE.dll!UnknownFunction (0x000007fefd63b3dd) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000014016e3c8) + 159 bytes [d:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x000000014016e965) + 178 bytes [d:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FFileStreamReader::FFileStreamReader() (0x00000001401e503d) + 0 bytes [d:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2134]
ShooterGame.exe!FGroupedDirectStreamAsyncArchive::CreateChild() (0x00000001401e5b17) + 165 bytes [d:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2381]
ShooterGame.exe!ULinkerLoad::CreateLoader() (0x000000014020456f) + 84 bytes [d:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:829]
ShooterGame.exe!ULinkerLoad::Tick() (0x0000000140203ed0) + 8 bytes [d:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:548]
ShooterGame.exe!FAsyncPackage::FinishLinker() (0x00000001401de24c) + 50 bytes [d:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:357]
ShooterGame.exe!FAsyncPackage::Tick() (0x00000001401ddd7b) + 8 bytes [d:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:216]
ShooterGame.exe!ProcessAsyncLoading() (0x00000001401e334f) + 31 bytes [d:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1380]
ShooterGame.exe!StaticTick() (0x000000014025188c) + 0 bytes [d:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:300]
ShooterGame.exe!UGameEngine::Tick() (0x000000014094f0dc) + 0 bytes [d:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:840]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fc246f9) + 0 bytes [d:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2181]
ShooterGame.exe!GuardedMain() (0x000000013fc1f90c) + 0 bytes [d:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fc25bda) + 5 bytes [d:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fc25d08) + 8 bytes [d:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141a82db5) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000774759cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000775ab981) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000775ab981) + 0 bytes [UnknownFile:0]
Ich habe bereits meine Lokale Spieldaten auf Fehler überprüft, jedoch auch danach blieb die Fehlermeldung erhalten.
Würde mich über hilfreiche Antworten freuen.
Feundliche Grüße
Kenny