Beiträge von Gert Wonder

    Hallo ich habe das problem das sobald ich versuche einem server beizutreten es kurz lädt und dann die fehlermeldung Eu4 Shootergame gecrasht kommt habe das spiel schon neu insterliert und alle DLC entfernt der Singelplayer funktioniert aber und auch der Pc ist nicht zu schlecht


    Danke für Hilfe im vorraus


    Hier der Crashlog:

    LowLevelFatalError [File:F:\build\Live311Jenkins\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 513]

    UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096



    VERSION: 311.100

    KERNELBASE.dll!UnknownFunction (0x00007ffa10d0a799) + 0 bytes [UnknownFile:0]

    ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7d43afad5) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:354]

    ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff7d4c86c85) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\netconnection.cpp:515]

    ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff7d4c88c77) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\netconnection.cpp:1349]

    ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff7d4c89374) + 49 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\netconnection.cpp:1478]

    ShooterGame.exe!UControlChannel::Tick() (0x00007ff7d4b2641f) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\datachannel.cpp:1227]

    ShooterGame.exe!UNetConnection::Tick() (0x00007ff7d4c89af2) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\netconnection.cpp:1723]

    ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff7d4c8bad8) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\networkdriver.cpp:353]

    ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff7d5b0d9de) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]

    ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff7d4cbfadc) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\pendingnetgame.cpp:533]

    ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7d4e402a7) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\unrealengine.cpp:9088]

    ShooterGame.exe!UGameEngine::Tick() (0x00007ff7d4b89f23) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\gameengine.cpp:1146]

    ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7d2702b4c) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]

    ShooterGame.exe!GuardedMain() (0x00007ff7d26fd19c) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launch.cpp:140]

    ShooterGame.exe!GuardedMainWrapper() (0x00007ff7d27040da) + 5 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

    ShooterGame.exe!WinMain() (0x00007ff7d2704229) + 8 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]

    ShooterGame.exe!__tmainCRTStartup() (0x00007ff7d5eb2251) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

    KERNEL32.DLL!UnknownFunction (0x00007ffa12077bd4) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffa13aace51) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffa13aace51) + 0 bytes [UnknownFile:0]