Hallo ich habe das problem das sobald ich versuche einem server beizutreten es kurz lädt und dann die fehlermeldung Eu4 Shootergame gecrasht kommt habe das spiel schon neu insterliert und alle DLC entfernt der Singelplayer funktioniert aber und auch der Pc ist nicht zu schlecht
Danke für Hilfe im vorraus
Hier der Crashlog:
LowLevelFatalError [File:F:\build\Live311Jenkins\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 513]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096
VERSION: 311.100
KERNELBASE.dll!UnknownFunction (0x00007ffa10d0a799) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7d43afad5) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff7d4c86c85) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\netconnection.cpp:515]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff7d4c88c77) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\netconnection.cpp:1349]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff7d4c89374) + 49 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\netconnection.cpp:1478]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff7d4b2641f) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\datachannel.cpp:1227]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff7d4c89af2) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\netconnection.cpp:1723]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff7d4c8bad8) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff7d5b0d9de) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff7d4cbfadc) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\pendingnetgame.cpp:533]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7d4e402a7) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\unrealengine.cpp:9088]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7d4b89f23) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\gameengine.cpp:1146]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7d2702b4c) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7d26fd19c) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7d27040da) + 5 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7d2704229) + 8 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7d5eb2251) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa12077bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa13aace51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa13aace51) + 0 bytes [UnknownFile:0]