Hey,
ich habe gestern auf meinem PC einen ARK Server installiert. Heute Morgen habe ich alles eingerichtet und eine Runde gezockt. Es gab keine Probleme. Danach habe ich ein paar Mods installiert, die ich bei nem Youtuber gesehen habe. Seitdem stürzt der Server ab, sobald ich versuche zu connecten. Ich hoffe mal die Logs reichen:
Code: Absturz Fehlermeldung
Fatal error!
VERSION: 265.15
ShooterGameServer.exe!IOnlinePlatformData::Compare() (0x00007ff733224330) + 0 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystem\public\onlinesubsystemtypes.h:654]
ShooterGameServer.exe!AShooterGameMode::IsPlayerAllowedToJoinNoCheck() (0x00007ff73354ca6b) + 46 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4581]
ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00007ff733564f35) + 212 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamesession.cpp:536]
ShooterGameServer.exe!AGameMode::PreLogin() (0x00007ff73432bc98) + 22 bytes [g:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:1277]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff73453c599) + 168 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:4019]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff7342e3636) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1057]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff7342e2388) + 21 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff7342e1f4e) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff7343dfb5d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7343dea43) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff734226e44) + 24 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:436]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff7332de037) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7343c55a9) + 14 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7343baaa0) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff73431c68f) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1154]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7331f19f1) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x00007ff7331ed1cc) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7331f2a3a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7331f2b70) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7352adcc1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffdeebe2774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdefe00d51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdefe00d51) + 0 bytes [UnknownFile:0]
Alles anzeigen
Kann mir wer sagen, woran das liegt? Bin im Logs-Auswerten nicht der Beste...
MfG
Timer