Guten Abend zusammen,
unser Arkserver läuft einwandfrei soweit und mit einem sehr guten Ping.
Nur wirft er einmal am Tag alle Spieler runter und lässt sie bis zum nächsten manuellen neustart nicht connecten.
Wir haben folgende mods:
Struktur plus
Orp2
Editabelserver UI
Folgender Crashreport wird gemeldet:
Fatal error!
VERSION: 269.0
ShooterGameServer.exe!UObjectPropertyBase::Identical() (0x00007ff679c60aaf) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:45]
ShooterGameServer.exe!FRepLayout::CompareProperties() (0x00007ff67a2cc109) + 695 bytes [g:\svn_ark\engine\source\runtime\engine\private\replayout.cpp:350]
ShooterGameServer.exe!FRepLayout::ReplicateProperties() (0x00007ff67a2cc5cc) + 55 bytes [g:\svn_ark\engine\source\runtime\engine\private\replayout.cpp:556]
ShooterGameServer.exe!FObjectReplicator::ReplicateProperties() (0x00007ff67a16c1ad) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:1267]
ShooterGameServer.exe!UActorChannel::ReplicateActor() (0x00007ff67a16696e) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1960]
ShooterGameServer.exe!AActor::ForceReplicateNow() (0x00007ff67a26fac5) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\networkdriver.cpp:4715]
ShooterGameServer.exe!UCharacterMovementComponent::TickComponent() (0x00007ff67a128691) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\charactermovementcomponent.cpp:1354]
ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x00007ff67a0e9b3c) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:971]
ShooterGameServer.exe!FTickTaskManager::StartFrame() (0x00007ff67a36e2c4) + 67 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:802]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff67a23b305) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1188]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff67a19c9bf) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1159]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff679051f81) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x00007ff67904d75c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff679052fca) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff679053100) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff67b12f231) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8888d13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff88b2754e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff88b2754e4) + 0 bytes [UnknownFile:0]
Last Replicated Actor Equus_Character_BP_C_74
Last Remote Function ClientRestart
hoffe das mir hier jemand helfen kann der Support kann uns leider nicht weiter helfen..
Grüße Brezel und danke für eure Hilfe