Moin,
wie oben schon zu lesen, stürzt ARK nach ein paar Minuten ab.
Kommen wir erstmal zur Fehlermeldung:
Code
LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
VERSION: 294.101
KERNELBASE.dll!UnknownFunction (0x00007ffea5f1a388) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff6f36f0286) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff6f3af52a9) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff6f3af534c) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff6f3ae4833) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153]
ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff6f3ae45d7) + 24 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65]
ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff6f4d69cb6) + 23 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:705]
ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff6f4d32702) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:1219]
ShooterGame.exe!OcclusionCull() (0x00007ff6f4d32ae3) + 19 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:1281]
ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff6f4d3891a) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:2963]
ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff6f4d3968d) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:3218]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6f4c4ba5d) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:665]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6f4d3067f) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenerendering.cpp:1151]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6f4d55942) + 12 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6f365ef58) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6f365e10d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff6f3b65129) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff6f3b65490) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6f3740966) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6f3740828) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffea6504034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffea8e63691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffea8e63691) + 0 bytes [UnknownFile:0]
Alles anzeigen
Falls es irgendwas dazu tut: In der ersten Zeile steht F:\ , dass Problem ist: Ich habe keine Festplatte F, habe nur ne Festplatte C.
(Vielleicht hab ich auch nur was falsch verstanden.)
Hier noch die Specs meines Systems (Ja nicht die sinnvollste Kombination):
Grafikkarte: RTX 2060 Gigabyte Aorus Xtreme
CPU: Intel Core i5 4460
Speicher: 16 GB DDR3
Noch nen paar Infos:
Die Größe der Auslagerungsdatei liegt bei 2816 MB, also knapp 3 GB.
Habe zwei SSD's im Raid Verbund, leider zwei unterschiedliche Modelle (Samsung 750 Evo und 850 Evo).
Hoffe irgendwas davon ergibt für einen von euch Sinn.
LG