Hallo wie bereits im Titel zu lesen ist habe ich meine Game.ini ein wenig erweitert um die Loot Crate Items zu ändern.
Geplant ist das ein den Loot Crates Erdbeersamen und Schneekugeln drinnen sind.
Zum besseren Verständniss will ich diesen Gedanken gerne noch erklären.
Die beiden Gegenstände sind als Währung auf meinem Server Gedacht.
Kiste 03 soll 1 Samen enthalten
Kiste 15 soll 2 Samen enthalten
Kiste 25 soll 3 Samen enthalten
Kiste 35 soll 4 Samen und eine 10% Chance auf eine Schneekugel enthalten
Kiste 45 soll 5 Samen und eine 20% Chance auf eine Schneekugel enthalten
Kiste 60 soll 5 Samen und eine 30% Chance auf eine Schneekugel enthalten
Als nächstes seht Ihr die ini wie ich sie zusammen geschrieben habe über note ++
ConfigOverrideSupplyCrateItems = (
SupplyCrateClassString = "SupplyCrate_Level03_C", MinItemSets = 1, MaxItemSets = 1, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true,
ItemSets = (
(
MinNumItems = 1, MaxNumItems = 1, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true,
ItemEntries = (
(EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0,
MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)
)
)
)
)
(
SupplyCrateClassString = "SupplyCrate_Level15_C", MinItemSets = 1, MaxItemSets = 1, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true,
ItemSets = (
(
MinNumItems = 1, MaxNumItems = 1, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true,
ItemEntries = (
(EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 2.0, MaxQuantity = 2.0, MinQuality = 1.0,
MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)
)
)
)
)
(
SupplyCrateClassString = "SupplyCrate_Level25_C", MinItemSets = 1, MaxItemSets = 1, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true,
ItemSets = (
(
MinNumItems = 1, MaxNumItems = 1, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true,
ItemEntries = (
(EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 3.0, MaxQuantity = 3.0, MinQuality = 1.0,
MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)
)
)
)
)
(
SupplyCrateClassString = "SupplyCrate_Level35_C", MinItemSets = 1, MaxItemSets = 2, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true,
ItemSets = (
(
MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true,
ItemEntries = (
(EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 4.0, MaxQuantity = 4.0, MinQuality = 1.0,
MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)
)
),
(
MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 0.2, bItemsRandomWithoutReplacement = true,
ItemEntries = (
(EntryWeight = 1.0, ItemClassStrings = (" PrimalItem_Bonus_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0,
MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)
)
)
(
SupplyCrateClassString = "SupplyCrate_Level45_C", MinItemSets = 1, MaxItemSets = 2, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true,
ItemSets = (
(
MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true,
ItemEntries = (
(EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 5.0, MaxQuantity = 5.0, MinQuality = 1.0,
MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)
)
),
(
MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 0.4, bItemsRandomWithoutReplacement = true,
ItemEntries = (
(EntryWeight = 1.0, ItemClassStrings = (" PrimalItem_Bonus_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0,
MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)
)
)
(
SupplyCrateClassString = "SupplyCrate_Level60_C", MinItemSets = 1, MaxItemSets = 2, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true,
ItemSets = (
(
MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true,
ItemEntries = (
(EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 4.0, MaxQuantity = 4.0, MinQuality = 1.0,
MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)
)
),
(
MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 0.6, bItemsRandomWithoutReplacement = true,
ItemEntries = (
(EntryWeight = 1.0, ItemClassStrings = (" PrimalItem_Bonus_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0,
MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)
)
)
Nun seht ihr wie es mir G-Portal nach dem einfügen und speichern wieder ausspuckt.
ConfigOverrideSupplyCrateItems = (SupplyCrateClassString = "SupplyCrate_Level03_C", MinItemSets = 1, MaxItemSets = 1, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true, ItemSets = ((MinNumItems = 1, MaxNumItems = 1, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))))),(SupplyCrateClassString = "SupplyCrate_Level15_C", MinItemSets = 1, MaxItemSets = 1, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true, ItemSets = ((MinNumItems = 1, MaxNumItems = 1, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 2.0, MaxQuantity = 2.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))))),(SupplyCrateClassString = "SupplyCrate_Level25_C", MinItemSets = 1, MaxItemSets = 1, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true, ItemSets = ((MinNumItems = 1, MaxNumItems = 1, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 3.0, MaxQuantity = 3.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))))),(SupplyCrateClassString = "SupplyCrate_Level35_C", MinItemSets = 1, MaxItemSets = 2, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true, ItemSets = ((MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 4.0, MaxQuantity = 4.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))),(MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 0.2, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItem_Bonus_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))),(SupplyCrateClassString = "SupplyCrate_Level45_C", MinItemSets = 1, MaxItemSets = 2, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true, ItemSets = ((MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 5.0, MaxQuantity = 5.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))),(MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 0.4, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItem_Bonus_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))),(SupplyCrateClassString = "SupplyCrate_Level60_C", MinItemSets = 1, MaxItemSets = 2, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true, ItemSets = ((MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 4.0, MaxQuantity = 4.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))),(MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 0.6, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItem_Bonus_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)))
Ich bin mittlerweile echt ratlos wo der Fehler noch liegen kann oder ob ich etwas falsch geschrieben habe...
Deswegen meine Bitte an meine lieben Mitstreiter hier im Forum
Helft mir _BITTE_
Liebe Grüße euer
Neuling Ertl