Fatal Error

  • Hallo


    Habe ein Problem mit folgenden fatal Error´s

    Fatal error!




    VERSION: 311.81

    ShooterGame.exe!FD3D11DynamicRHI::RHISetStreamSource() (0x00007ff6d7c9f0d4) + 5 bytes [f:\build\live311jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:170]

    ShooterGame.exe!FRHICommand<FRHICommandSetStreamSource>::ExecuteAndDestruct() (0x00007ff6d7c9a024) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\rhi\public\rhicommandlist.h:401]

    ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff6d7d19d48) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]

    ShooterGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff6d7d1a5b6) + 8 bytes [f:\build\live311jenkins\engine\source\runtime\rhi\private\rhicommandlist.cpp:459]

    ShooterGame.exe!FRHICommandListBase::~FRHICommandListBase() (0x00007ff6d7d1ad67) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\rhi\private\rhicommandlist.cpp:702]

    ShooterGame.exe!FRHICommandWaitForAndSubmitSubList::Execute() (0x00007ff6d7d1afde) + 17 bytes [f:\build\live311jenkins\engine\source\runtime\rhi\private\rhicommandlist.cpp:888]

    ShooterGame.exe!FRHICommand<FRHICommandWaitForAndSubmitSubList>::ExecuteAndDestruct() (0x00007ff6d7d20cb4) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\rhi\public\rhicommandlist.h:400]

    ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff6d7d19d48) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]

    ShooterGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() (0x00007ff6d7d204c4) + 32 bytes [f:\build\live311jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]

    ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6d784e3a8) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]

    ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6d784d55d) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]

    ShooterGame.exe!FRHIThread::Run() (0x00007ff6d7d250b2) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:226]

    ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6d7931216) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]

    ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6d79310d8) + 8 bytes [f:\build\live311jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]

    KERNEL32.DLL!UnknownFunction (0x00007ffc7a2c7bd4) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffc7bacce51) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffc7bacce51) + 0 bytes [UnknownFile:0]


    und


    Fatal error!




    VERSION: 311.81

    XAudio2_7.dll!UnknownFunction (0x00007ffccc604c29) + 0 bytes [UnknownFile:0]

    XAudio2_7.dll!UnknownFunction (0x00007ffccc5fff91) + 0 bytes [UnknownFile:0]

    XAudio2_7.dll!UnknownFunction (0x00007ffccc5fa726) + 0 bytes [UnknownFile:0]

    XAudio2_7.dll!UnknownFunction (0x00007ffccc5f68f3) + 0 bytes [UnknownFile:0]

    ShooterGame.exe!FXAudio2SoundSource::CreateSource() (0x00007ff7f78c28b2) + 112 bytes [f:\build\live311jenkins\engine\source\runtime\windows\xaudio2\private\xaudio2source.cpp:383]

    ShooterGame.exe!FXAudio2SoundSource::Init() (0x00007ff7f78c2984) + 8 bytes [f:\build\live311jenkins\engine\source\runtime\windows\xaudio2\private\xaudio2source.cpp:419]

    ShooterGame.exe!FAudioDevice::StartSources() (0x00007ff7f68a39ba) + 10 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\audiodevice.cpp:1819]

    ShooterGame.exe!FAudioDevice::Update() (0x00007ff7f68a3d2f) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\audiodevice.cpp:1897]

    ShooterGame.exe!UGameEngine::Tick() (0x00007ff7f698ac36) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\gameengine.cpp:1322]

    ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7f4502cac) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]

    ShooterGame.exe!GuardedMain() (0x00007ff7f44fd2fc) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launch.cpp:140]

    ShooterGame.exe!GuardedMainWrapper() (0x00007ff7f450423a) + 5 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

    ShooterGame.exe!WinMain() (0x00007ff7f4504389) + 8 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]

    ShooterGame.exe!__tmainCRTStartup() (0x00007ff7f7cb2281) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

    KERNEL32.DLL!UnknownFunction (0x00007ffcd3c37bd4) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffcd4f4ce51) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffcd4f4ce51) + 0 bytes [UnknownFile:0]


    Kann mir einer erklären was das Problem ist und wie ich es behebe?

    zur Info:

    • Steam und Ark gestern neu installiert
    • hat auch Problemlos Funktioniert bis ich off bin
    • heute 3 Fatal error´s in 30 min
    • Lasse Steam-Datei überprüfen
  • Was hast du davor gemacht als es noch lief? Mod installiert?

    ja Mod sind installiert unwahrscheinlich das es an den Mods liegt. Andere haben keine Probleme, die Mods Laufen schon lange auf dem Server, bis auf das Neue DLC

    habe nichts gemacht was ein Fatal Error hervorrufen könnte, pter rum geflogen, turrets eingestellt das was man halt in ark macht

  • Glaube auch weniger das es am Server liegt, denn wenn da was nicht stimmen würde, würde er nicht starten.


    haben alle Spieler das Selbe Problem ?

    Ich habe das gleiche problem jedoch habe ich es im epic games store installiert. Jedes mal wenn ich singleplayer joine stürzt das spiel ab und dieser fehlercode erscheint...

  • ARK Forum

    Hat das Label Survival Evolved hinzugefügt.
  • ARK Forum

    Hat das Label PC-Allgemein entfernt.