Welchen Bereich betrifft dein Problem? (ARK allgemein / Singleplayer / Multiplayer / Server-/Konfigurationsfragen ?)?
Singleplayer
Bitte beschreibe dein Problem oder deine Fragemöglichst ausführlich:
Sobald ich die Waffe meiner Mantis wechesln will stürzt ark ab, das gleiche Hab ich mit der Elektroattacke vom Drachen bei einen Treffer (auf Center)
Unter 246.7 lief noch alles
Fehlermeldung:
Assertion failed: FTickTaskManager::Get().HasTickFunction(Level, this) [File:C:\SVN_Ark\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp] [Line: 1128]
VERSION: 246.71
KERNELBASE.dll!UnknownFunction (0x00007ffc66901f28) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff63b0fe138) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff63b0fe6d5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FTickFunction::RegisterTickFunction() (0x00007ff63bb4bffb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:1130]
ShooterGame.exe!UActorComponent::SetupActorComponentTickFunction() (0x00007ff63b7f4db3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:546]
ShooterGame.exe!UActorComponent::RegisterComponentTickFunctions() (0x00007ff63b7f4f83) + 14 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:585]
ShooterGame.exe!USkeletalMeshComponent::RegisterComponentTickFunctions() (0x00007ff63ba93f95) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:224]
ShooterGame.exe!UActorComponent::RegisterAllComponentTickFunctions() (0x00007ff63b7f5080) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:629]
ShooterGame.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff63b7f5284) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:703]
ShooterGame.exe!UPrimalItem::AddAttachments() (0x00007ff63a97e3dd) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:1177]
ShooterGame.exe!UPrimalItem::EquippedItem() (0x00007ff63a97c0cf) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:982]
ShooterGame.exe!UPrimalItem::AddToInventory() (0x00007ff63a975ea3) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:644]
ShooterGame.exe!UPrimalInventoryComponent::AddItem() (0x00007ff63a95115f) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:184]
ShooterGame.exe!UPrimalInventoryComponent::ServerEquipItem() (0x00007ff63a9525c0) + 46 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:418]
ShooterGame.exe!AShooterPlayerController::ServerEquipToRemoteInventory_Implementation() (0x00007ff63ab61558) + 13 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3593]
ShooterGame.exe!AShooterPlayerController::execServerEquipToRemoteInventory() (0x00007ff63b014593) + 211 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:45]
ShooterGame.exe!UFunction::Invoke() (0x00007ff63b182500) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff63b1d0328) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff63b7e6b1f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
ShooterGame.exe!AShooterPlayerController::ServerEquipToRemoteInventory() (0x00007ff63aca6147) + 0 bytes [c:\svn_ark\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:2634]
ShooterGame.exe!UUI_Inventory::ClickedButton() (0x00007ff63ac36f2e) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\ui_inventory.cpp:877]
ShooterGame.exe!UUI_Inventory::OnDropWidgetEx() (0x00007ff63ac48cf6) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\ui_inventory.cpp:2915]
ShooterGame.exe!SObjectWidget::OnDrop() (0x00007ff63b6cee11) + 276 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:293]
ShooterGame.exe!FSlateApplication::ProcessMouseButtonUpEvent() (0x00007ff63b2ae4ae) + 40 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3646]
ShooterGame.exe!FSlateApplication::OnMouseUp() (0x00007ff63b2adbad) + 16 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3568]
ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff63b12b7c2) + 12 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1346]
ShooterGame.exe!FWindowsApplication::DeferMessage() (0x00007ff63b12be91) + 74 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1637]
ShooterGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff63b129433) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1043]
ShooterGame.exe!FWindowsApplication::AppWndProc() (0x00007ff63b1288d7) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:599]
USER32.dll!UnknownFunction (0x00007ffc69f81169) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00007ffc69f80c97) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff63b1391b6) + 41 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:785]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff63a7fe3dc) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2362]
ShooterGame.exe!GuardedMain() (0x00007ff63a7f8aac) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff63a7ff96a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff63a7ffa98) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff63ca67991) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc684c8102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc6a12c5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc6a12c5b4) + 0 bytes [UnknownFile:0]
Was hast du bisher unternommen, um das Problem zu lösen bzw. eine Antwort auf deine Frage zu finden? (stichpunktartig, damit wir dir nicht schon Lösungen vorschlagen, die du bereits versucht hattest.):
Steam Fehlerüberprüfung der Lokalen Dateien
Meine Mantis killen nur das geht dan bis zum nächsten spielstart dan geht wieder alles von vorne los