Beiträge von Ertl

    OK das sind dann ja schon mal sehr gute Lösungsansätze die ich probieren werde. Nur um Licht ins Dunkel zu bringen, die loot kisten sollen ja nur noch diese Item's ausspucken alles andere soll das mit dieser Währung zu kaufen sein.


    Und das mit den Klammern habe ich laut Note++ so gemacht da es mir angezeigt hat das gewisse synthax noch nicht geschlossen wurden. Ich persönlich dachte mir wenn ich es in einer Reihe mit den Klammern setze würde dies automatisch von der override mit übernommen.


    Aber jedoch schonmal einen herzlichen Dank an euch . Werde mal versuchen dies umzuschreiben.

    Hallo wie bereits im Titel zu lesen ist habe ich meine Game.ini ein wenig erweitert um die Loot Crate Items zu ändern.


    Geplant ist das ein den Loot Crates Erdbeersamen und Schneekugeln drinnen sind.

    Zum besseren Verständniss will ich diesen Gedanken gerne noch erklären.

    Die beiden Gegenstände sind als Währung auf meinem Server Gedacht.


    Kiste 03 soll 1 Samen enthalten

    Kiste 15 soll 2 Samen enthalten

    Kiste 25 soll 3 Samen enthalten

    Kiste 35 soll 4 Samen und eine 10% Chance auf eine Schneekugel enthalten

    Kiste 45 soll 5 Samen und eine 20% Chance auf eine Schneekugel enthalten

    Kiste 60 soll 5 Samen und eine 30% Chance auf eine Schneekugel enthalten



    Als nächstes seht Ihr die ini wie ich sie zusammen geschrieben habe über note ++


    ConfigOverrideSupplyCrateItems = (

    SupplyCrateClassString = "SupplyCrate_Level03_C", MinItemSets = 1, MaxItemSets = 1, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true,

    ItemSets = (

    (

    MinNumItems = 1, MaxNumItems = 1, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true,

    ItemEntries = (

    (EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0,

    MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)

    )

    )

    )

    )

    (

    SupplyCrateClassString = "SupplyCrate_Level15_C", MinItemSets = 1, MaxItemSets = 1, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true,

    ItemSets = (

    (

    MinNumItems = 1, MaxNumItems = 1, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true,

    ItemEntries = (

    (EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 2.0, MaxQuantity = 2.0, MinQuality = 1.0,

    MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)

    )

    )

    )

    )

    (

    SupplyCrateClassString = "SupplyCrate_Level25_C", MinItemSets = 1, MaxItemSets = 1, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true,

    ItemSets = (

    (

    MinNumItems = 1, MaxNumItems = 1, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true,

    ItemEntries = (

    (EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 3.0, MaxQuantity = 3.0, MinQuality = 1.0,

    MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)

    )

    )

    )

    )

    (

    SupplyCrateClassString = "SupplyCrate_Level35_C", MinItemSets = 1, MaxItemSets = 2, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true,

    ItemSets = (

    (

    MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true,

    ItemEntries = (

    (EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 4.0, MaxQuantity = 4.0, MinQuality = 1.0,

    MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)

    )

    ),

    (

    MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 0.2, bItemsRandomWithoutReplacement = true,

    ItemEntries = (

    (EntryWeight = 1.0, ItemClassStrings = (" PrimalItem_Bonus_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0,

    MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)

    )

    )

    (

    SupplyCrateClassString = "SupplyCrate_Level45_C", MinItemSets = 1, MaxItemSets = 2, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true,

    ItemSets = (

    (

    MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true,

    ItemEntries = (

    (EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 5.0, MaxQuantity = 5.0, MinQuality = 1.0,

    MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)

    )

    ),

    (

    MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 0.4, bItemsRandomWithoutReplacement = true,

    ItemEntries = (

    (EntryWeight = 1.0, ItemClassStrings = (" PrimalItem_Bonus_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0,

    MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)

    )

    )

    (

    SupplyCrateClassString = "SupplyCrate_Level60_C", MinItemSets = 1, MaxItemSets = 2, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true,

    ItemSets = (

    (

    MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true,

    ItemEntries = (

    (EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 4.0, MaxQuantity = 4.0, MinQuality = 1.0,

    MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)

    )

    ),

    (

    MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 0.6, bItemsRandomWithoutReplacement = true,

    ItemEntries = (

    (EntryWeight = 1.0, ItemClassStrings = (" PrimalItem_Bonus_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0,

    MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)

    )

    )


    Nun seht ihr wie es mir G-Portal nach dem einfügen und speichern wieder ausspuckt.


    ConfigOverrideSupplyCrateItems = (SupplyCrateClassString = "SupplyCrate_Level03_C", MinItemSets = 1, MaxItemSets = 1, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true, ItemSets = ((MinNumItems = 1, MaxNumItems = 1, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))))),(SupplyCrateClassString = "SupplyCrate_Level15_C", MinItemSets = 1, MaxItemSets = 1, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true, ItemSets = ((MinNumItems = 1, MaxNumItems = 1, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 2.0, MaxQuantity = 2.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))))),(SupplyCrateClassString = "SupplyCrate_Level25_C", MinItemSets = 1, MaxItemSets = 1, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true, ItemSets = ((MinNumItems = 1, MaxNumItems = 1, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 3.0, MaxQuantity = 3.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))))),(SupplyCrateClassString = "SupplyCrate_Level35_C", MinItemSets = 1, MaxItemSets = 2, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true, ItemSets = ((MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 4.0, MaxQuantity = 4.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))),(MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 0.2, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItem_Bonus_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))),(SupplyCrateClassString = "SupplyCrate_Level45_C", MinItemSets = 1, MaxItemSets = 2, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true, ItemSets = ((MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 5.0, MaxQuantity = 5.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))),(MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 0.4, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItem_Bonus_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))),(SupplyCrateClassString = "SupplyCrate_Level60_C", MinItemSets = 1, MaxItemSets = 2, NumItemSetsPower = 1.0, bSetsRandomWithoutReplacement = true, ItemSets = ((MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 1.0, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItemConsumable_Seed_Test_C"), ItemsWeights = (1.0), MinQuantity = 4.0, MaxQuantity = 4.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0))),(MinNumItems = 1, MaxNumItems = 2, NumItemsPower = 1.0, SetWeight = 0.6, bItemsRandomWithoutReplacement = true, ItemEntries = ((EntryWeight = 1.0, ItemClassStrings = ("PrimalItem_Bonus_C"), ItemsWeights = (1.0), MinQuantity = 1.0, MaxQuantity = 1.0, MinQuality = 1.0, MaxQuality = 1.0, bForceBlueprint = false, ChanceToBeBlueprintOverride = 0.0)))




    Ich bin mittlerweile echt ratlos wo der Fehler noch liegen kann oder ob ich etwas falsch geschrieben habe...

    Deswegen meine Bitte an meine lieben Mitstreiter hier im Forum


    hail Helft mir _BITTE_ hail


    Liebe Grüße euer

    Neuling Ertl