Hi, seit dem neuen Releas stürzt mein Spiel am. Es kommt zu folgende Fehlermeldung:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\trunkNew\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572]
Array index out of bounds: 0 from an array of size 0
VERSION: 320.19
KERNELBASE.dll!UnknownFunction (0x00007ffcd863d759) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7c2e3ab38) + 159 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7c2e27e78) + 117 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!APrimalCharacter::NativeSimulateHair() (0x00007ff7c149c42a) + 160 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primalcharacter.cpp:10890]
ShooterGame.exe!APrimalCharacter::execNativeSimulateHair() (0x00007ff7c2851fca) + 2718 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\classes\primalcharacter.h:59]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7c2eb19fc) + 6 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7c2ed3342) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7c2ee752f) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7c2ed3742) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7c2ee752f) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7c2eb19fc) + 6 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7c2ee7238) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7c3470da0) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:641]
ShooterGame.exe!AShooterCharacter::BPNonDedicatedPostAnimUpdate() (0x00007ff7c254aadd) + 0 bytes [f:\build\trunknew\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:14167]
ShooterGame.exe!FShooterCharacterPostUpdateTickFunction::ExecuteTick() (0x00007ff7c1b843d0) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootercharacter.cpp:10151]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7c37e9210) + 30 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7c2dcb5ac) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7c2dcb78d) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7c2dd9e63) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7c2e4ec56) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7c38036b1) + 270 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff7c380821a) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::Tick() (0x00007ff7c362274c) + 64 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:1356]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7c359bc01) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7c110dd38) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7c1108d1c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7c1108d6a) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7c110e63c) + 17 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7c461231d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffcdac27034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcdad5d0d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcdad5d0d1) + 0 bytes [UnknownFile:0]
Kann mir da einer weiterhelfen?