Fehlercode 309.52

  • Hallo Ihr Lieben,


    ich hab permanent folgenden Fehlercode auf meinem Server.


    Kann mir da jemand helfen?


    Grüße


    Fatal error!




    VERSION: 309.52

    ShooterGame.exe!UObject::execLocalOutVariable() (0x00007ff6830d0981) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:993]

    ShooterGame.exe!UObject::execLet() (0x00007ff6830d10d1) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1229]

    ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6830ced9f) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

    ShooterGame.exe!UObject::CallFunction() (0x00007ff6830ceb62) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]

    ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6830d19dc) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]

    ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6830ced9f) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

    ShooterGame.exe!UObject::CallFunction() (0x00007ff6830ceb62) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]

    ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6830ced9f) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

    ShooterGame.exe!UFunction::Invoke() (0x00007ff68308313b) + 6 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]

    ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6830cffe8) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]

    ShooterGame.exe!UAnimInstance::BlueprintUpdateAnimation() (0x00007ff683dfdda3) + 0 bytes [d:\arksvn-gen1development\projects\shootergame\intermediate\build\win64\shootergame\inc\engine\engine.generated.1.cpp:6919]

    ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff683b46f93) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\animation\animinstance.cpp:384]

    ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff68399cf5d) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:703]

    ShooterGame.exe!USkeletalMeshComponent::InitAnim() (0x00007ff68399ca45) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:447]

    ShooterGame.exe!USkeletalMeshComponent::OnRegister() (0x00007ff68399b5bc) + 14 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:283]

    ShooterGame.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff6836d56df) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actorcomponent.cpp:879]

    ShooterGame.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff6836d50f7) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actorcomponent.cpp:711]

    ShooterGame.exe!AActor::IncrementalRegisterComponents() (0x00007ff6836cbf79) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actor.cpp:3572]

    ShooterGame.exe!AActor::RegisterAllComponents() (0x00007ff6836cbc0a) + 19 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actor.cpp:3486]

    ShooterGame.exe!APrimalDinoCharacter::RegisterAllComponents() (0x00007ff681853b07) + 0 bytes [d:\arksvn-gen1development\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2927]

    ShooterGame.exe!AActor::PostSpawnInitialize() (0x00007ff6836c86d2) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actor.cpp:2496]

    ShooterGame.exe!UWorld::SpawnActor() (0x00007ff683899730) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\levelactor.cpp:349]

    ShooterGame.exe!UPackageMapClient::SerializeNewActor() (0x00007ff6838f5823) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\packagemapclient.cpp:278]

    ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff68376eacb) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\datachannel.cpp:1727]

    ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff683769eef) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\datachannel.cpp:248]

    ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff68376a624) + 11 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\datachannel.cpp:533]

    ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff68376a11d) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\datachannel.cpp:330]

    ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff6838ce0fd) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\netconnection.cpp:1196]

    ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6838ccc63) + 13 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\netconnection.cpp:624]

    ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff683679c4d) + 24 bytes [d:\arksvn-gen1development\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]

    ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe() (0x00007ff6835b3f1a) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]

    ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6838aa913) + 14 bytes [d:\arksvn-gen1development\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]

    ShooterGame.exe!UWorld::Tick() (0x00007ff6838a22f7) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\leveltick.cpp:1101]

    ShooterGame.exe!UGameEngine::Tick() (0x00007ff6837cff00) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\gameengine.cpp:1173]

    ShooterGame.exe!FEngineLoop::Tick() (0x00007ff68139fae1) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\launchengineloop.cpp:2432]

    ShooterGame.exe!GuardedMain() (0x00007ff68139a15c) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\launch.cpp:140]

    ShooterGame.exe!GuardedMainWrapper() (0x00007ff6813a105a) + 5 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

    ShooterGame.exe!WinMain() (0x00007ff6813a11a9) + 8 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]

    ShooterGame.exe!__tmainCRTStartup() (0x00007ff684aa1bd1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

    KERNEL32.DLL!UnknownFunction (0x00007ffb79a17bd4) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffb7a50ced1) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffb7a50ced1) + 0 bytes [UnknownFile:0]

  • Ich habe gestern das Update gezogen.

    Ich bekomme leider dennoch diese Fehlermeldung.


    Kann auch grade nicht auf den Server zugreifen, weil dort in irgendeiner Form ein Fehler besteht.


    Problem ist, dass ich auch nicht updaten kann :/


    ich wünschte ich könnte den Fehler finden aber leider krieg ich es nicht hin

    Einmal editiert, zuletzt von Kassyg ()

  • Hi,


    wenn der Server bei einem Hoster ist, eröffne mal ein Support-Ticket.

    Ich habe zwar keine Lösung, aber bewundere das Problem!


    Wenn DAS ihre Lösung ist, hätte ich gerne mein Problem zurück!

  • ARK Forum

    Hat das Label Survival Evolved hinzugefügt.
  • ARK Forum

    Hat das Label PC-Allgemein entfernt.