Hallo Ihr Lieben,
ich hab permanent folgenden Fehlercode auf meinem Server.
Kann mir da jemand helfen?
Grüße
Fatal error!
VERSION: 309.52
ShooterGame.exe!UObject::execLocalOutVariable() (0x00007ff6830d0981) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:993]
ShooterGame.exe!UObject::execLet() (0x00007ff6830d10d1) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1229]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6830ced9f) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6830ceb62) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6830d19dc) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6830ced9f) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6830ceb62) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6830ced9f) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff68308313b) + 6 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6830cffe8) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!UAnimInstance::BlueprintUpdateAnimation() (0x00007ff683dfdda3) + 0 bytes [d:\arksvn-gen1development\projects\shootergame\intermediate\build\win64\shootergame\inc\engine\engine.generated.1.cpp:6919]
ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff683b46f93) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\animation\animinstance.cpp:384]
ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff68399cf5d) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:703]
ShooterGame.exe!USkeletalMeshComponent::InitAnim() (0x00007ff68399ca45) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:447]
ShooterGame.exe!USkeletalMeshComponent::OnRegister() (0x00007ff68399b5bc) + 14 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:283]
ShooterGame.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff6836d56df) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actorcomponent.cpp:879]
ShooterGame.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff6836d50f7) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actorcomponent.cpp:711]
ShooterGame.exe!AActor::IncrementalRegisterComponents() (0x00007ff6836cbf79) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actor.cpp:3572]
ShooterGame.exe!AActor::RegisterAllComponents() (0x00007ff6836cbc0a) + 19 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actor.cpp:3486]
ShooterGame.exe!APrimalDinoCharacter::RegisterAllComponents() (0x00007ff681853b07) + 0 bytes [d:\arksvn-gen1development\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2927]
ShooterGame.exe!AActor::PostSpawnInitialize() (0x00007ff6836c86d2) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\actor.cpp:2496]
ShooterGame.exe!UWorld::SpawnActor() (0x00007ff683899730) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\levelactor.cpp:349]
ShooterGame.exe!UPackageMapClient::SerializeNewActor() (0x00007ff6838f5823) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\packagemapclient.cpp:278]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff68376eacb) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\datachannel.cpp:1727]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff683769eef) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff68376a624) + 11 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff68376a11d) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff6838ce0fd) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\netconnection.cpp:1196]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6838ccc63) + 13 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\netconnection.cpp:624]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff683679c4d) + 24 bytes [d:\arksvn-gen1development\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe() (0x00007ff6835b3f1a) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6838aa913) + 14 bytes [d:\arksvn-gen1development\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGame.exe!UWorld::Tick() (0x00007ff6838a22f7) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6837cff00) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff68139fae1) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff68139a15c) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6813a105a) + 5 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6813a11a9) + 8 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff684aa1bd1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb79a17bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb7a50ced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb7a50ced1) + 0 bytes [UnknownFile:0]