Hallo,
seit den Update heute morgen von S+ und/oder Ark Bootet mein Server immer wieder Neu.
Vermutlich liegt es an S+.
Kann das jemand bestätigen?
CrashLog:
Fatalerror!
VERSION:314.13 ShooterGameServer.exe!UVictoryCore::IsChildOfClasses()(0x00007ff65b95fd19)+25bytes[f:\build\live314\projects\shootergame\source\shootergame\private\victorycore.cpp:3533]
ShooterGameServer.exe!UVictoryCore::execIsChildOfClasses()(0x00007ff65bd3bf6b)+141bytes[f:\build\live314\projects\shootergame\source\shootergame\classes\victorycore.h:384]
ShooterGameServer.exe!UFunction::Invoke()(0x00007ff65c483ed8)+21bytes[f:\build\live314\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGameServer.exe!UObject::CallFunction()(0x00007ff65c4bd1a6)+0bytes[f:\build\live314\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGameServer.exe!UObject::ProcessContextOpcode()(0x00007ff65c4bf48c)+0bytes[f:\build\live314\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGameServer.exe!UObject::ProcessInternal()(0x00007ff65c4bd58f)+0bytes[f:\build\live314\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction()(0x00007ff65c4bd439)+0bytes[f:\build\live314\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal()(0x00007ff65c4bd58f)+0bytes[f:\build\live314\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction()(0x00007ff65c4bd439)+0bytes[f:\build\live314\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal()(0x00007ff65c4bd58f)+0bytes[f:\build\live314\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke()(0x00007ff65c483ed8)+21bytes[f:\build\live314\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGameServer.exe!UObject::ProcessEvent()(0x00007ff65c4be3ac)+0bytes[f:\build\live314\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent()(0x00007ff65c90e3e2)+0bytes[f:\build\live314\engine\source\runtime\engine\private\actor.cpp:641]
ShooterGameServer.exe!TScriptDelegate<FWeakObjectPtr>::ProcessDelegate<UObject>()(0x00007ff65aac9f45)+0bytes[f:\build\live314\engine\source\runtime\core\public\uobject\scriptdelegates.h:200]
ShooterGameServer.exe!FTimerManager::Tick()(0x00007ff65cbad3fa)+0bytes[f:\build\live314\engine\source\runtime\engine\private\timermanager.cpp:1087]
ShooterGameServer.exe!UWorld::Tick()(0x00007ff65ca6d27a)+0bytes[f:\build\live314\engine\source\runtime\engine\private\leveltick.cpp:1294]
ShooterGameServer.exe!UGameEngine::Tick()(0x00007ff65c9d9981)+0bytes[f:\build\live314\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGameServer.exe!FEngineLoop::Tick()(0x00007ff65aaaf1e2)+0bytes[f:\build\live314\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGameServer.exe!GuardedMain()(0x00007ff65aaaaf2c)+0bytes[f:\build\live314\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper()(0x00007ff65aab019a)+5bytes[f:\build\live314\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain()(0x00007ff65aab02e9)+8bytes[f:\build\live314\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup()(0x00007ff65da40b89)+21bytes[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction(0x00007ffa575c7974)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ffa5a0ca271)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ffa5a0ca271)+0bytes[UnknownFile:0]
LastRemoteFunctionSpike_Lower_Visual